The Best Mana Rocks I am doing this as the result of a request however I am surprised that I have not embarked upon it before as it is quite an obvious, powerful and highly played group of cards to consider. The two-mana ones are more efficient, and can be much more explosive (turn 1 land -> sol ring -> signet, for example, or turn 3 land, rock, rock). Few games will have all opponents at such low life.” And then it turns out that everybody sees it flip so much they call it “Flapjack McGee”, so I’ll just say that’s not primarily why it’s seeing play. Each player gets one free roll on their turn, but each additional roll costs one more mana each time. cEDH decks tend to run short on lands compared to casual decks anyway, and requiring an extra, non-essential land in your opening hand is a bigger drawback than many admit. If you're looking at MLD, you definitely want a much larger amount of rocks so you can maintain mana production while everyone else flounders. This card in Grenzo, Dungeon Warden is cute as a way to smooth out draws and set up Grenzo flips. I usually don't run more than 2 of them, and they are usually Chromatic Lantern and/or [[Coalition Relic]], Fellwar Stone - (G) (SF) (MC) (ER)Thought Vessel - (G) (SF) (MC) (ER)Thran Dynamo - (G) (SF) (MC) (ER)Hedron Archive - (G) (SF) (MC) (ER)[[cardname]] or [[cardname|SET]] to call. You use all the mana positive rocks if your win con can support it. Over, Under, or Just Right? The odds of putting a card back to draw it again later is ludicrously low, and we have much better suites of graveyard hate and five-color rocks, so, unfortunately, it just doesn’t do enough to justify including now. Ranking every mana rock in EDH with EDHREC… the finale! Again, it’s not for most decks, but some decks might actually benefit from this thing. It’s got to be a mana rock, but the addition cost makes it difficult to fit with any traditional definition. Thran Dynamo - (G) (SF) (MC) (ER)[[cardname]] or [[cardname|SET]] to call, Everyone is out here hating on three Mana rocks without bringing up the exception - coalition relic is an amazing rock because (if you hit your land drop) it's capable of accelerating from 3 to 6, which is just nutty. Over, Under, or Just Right? The two-mana ones are more efficient, and can be much more explosive (turn 1 land -> sol ring -> signet, for example, or turn 3 land, rock, rock). Ranking Every Mana Rock with EDHREC – Part 1: Breaking the Ice. Sure, some groups might play Planechase every week, but it’s definitely not most people’s cup of tea. A lot of other rocks are at a 2:1 ratio which is more mana efficient. “Digital Lemonade” I'm in Golgari, so right now I got sol ring, signet, and crypt. In a similar vein to the removal and counters threads; what mana rocks do you consider ‘auto includes’? There’re times where the commander is cheap enough, and needs to be out ASAP, that it’s worth playing this card to ensure that that can happen. That means various concessions in terms of card choices here and there.). It’s much better to encourage new players to play cards that they already own, as opposed to obscure cards that they have to make the effort of finding. [[Fellwar Stone]], [[Mind Stone]], [[Prismatic Lens]], [[Star Compass]], the signet cycles, the diamond cycle, the medallion cycle, [[Mox Diamond]], [[Chrome Mox]], [[Mox Opal]], and the upcoming [[Mox Amber]] probably. Ranking Every Mana Rock with EDHREC – Part 0: What is a Mana Rock. Back in 2012-2013, this was definitely an excellent budget Manalith. I wouldn’t chase after this one. During that time, options for mana rocks that tapped for five colors were sparse, especially if you didn’t have money for cards like Coalition Relic. For some reason I thought I was on r/MagicTheCirclejerking and I was really confused at how normal all the comments are.

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