As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. Good for chip damage (repeated small attacks), Good vs creature based decks (especially tokens). Its possible with this type of build to flip into Purpheros / Impact Tremmors but generally speaking it does better when your creatures are also doing ETB things. (There is also an argument for Mycoloth here, but it requires you to already have a board state). If you are doing well and have a bunch of vamps and tokens in play why not just push a wincon instead? (There is also an argument for, here, but it requires you to already have a board state). Naturally, I built a. and destruction deck designed for two players and no fun whatsoever. Ads by Fandom. Still, if it were up to the deckbuilders at large, Thragtusk is the favorite overall, already seeing play in 3,873 decks, as opposed to Pelakka Wurm’s 1,713 and Filigree Familiar’s 2,178. Basically, Filigree doesn’t do what Pelakka Wurm and Thragtusk do as far as affecting the game, but it will make it into the game and have an effect, even in much more powerful metas. I was also backing those up with even more creatures outside the top 100 list that were also in the 6-8 range, like Panglacial Wurm, Pelakka Wurm, and Wurmcoil Engine (I had a bit of a Wurm thing, I think). Given that you get tokens equal to the converted mana cost of each creature spell you cast, this is easy to do. It has to be played before being wrathed but at a point that your board is maybe worth wrathing. When this specific deck was first made and EDHREC didn’t exist, however, Elder Dragon Highlander as a whole was a much more Timmy/Tammy environment than it is now. That’s probably correct; all of these creatures should be a backup to his might, not a replacement. , however, is substantially cheaper at three mana, and still gains you life upon entering and draws you a card upon leaving. Vicious Shadows-> Iroas, God of Victory I want to make some room for Iroas. I was also backing those up with even more creatures outside the top 100 list that. Being an artifact, you also don’t have to worry about any possible mana fixing issues, in addition to this being an ace in the hole if you get stuck on three lands. Hi ISB, Haven't been on in a while, RL issues. The argument here basically boils down to what you’re looking to do more: Cast creatures or kill things. So really the biggest restriction here is that his ability only triggers when you, This means that if you’re more focused on killing creatures with noncreature spells, or setting up fantastic loops of creatures going from the graveyard to the battlefield and back again, that the needle may indeed lean back a bit toward, . , it is a bit surprising that he hasn’t ended up in more decks. Calculate your mana curve, type distribution or card probabilities - or try out some sample hands. The fact that those Rat tokens also get deathtouch makes that cycle a bit easier to maintain. 1 Deck Totals. Now, to be clear here, there is nothing wrong with playing any of those cards in any deck. That meant that instead of playing, cards in the 6-8 mana range. Let me know in the comments so we can all help each other get to 99. Studied/used your Riku/Kiki-Jiki builds in the past, and I really respect your insight and knowledge regarding this "mildly" complex game we play. In fact, many of those cards are still in my “Oops, All Creatures” deck to this day. Even in the case that you do end up killing him, you’re luckily already in a deck that specializes in bringing creatures back from the graveyard. It is a protection effect that needs to be dropped ahead of time. They’re big and they do fun things, which, for a lot of us, is exactly what Commander is about. Let’s take a look at a few of these expensive creatures, and other creatures that do similar things for less mana. Couldn’t you get some tokens for less initial investment? Mana Curve: 17: 40 card Pre-Release / Draft: N/A <20: Very aggressive beatdown: Almost exclusively 0-2cc: 20: Aggressive beatdown: 32 or more spells of 0-2cc; 8 spells 3cc or higher: 22: Beatdown deck with utility: 20-28 spells of 0-2cc; Aggro-control 10-18 spells 3cc or higher: 24: Generic deck This means there’ve been many times I sat down. The expected mana spent for this deck over turns 1-5 is 15.53. What cards are currently mulling about unsleeved in your deck box? You still get lots of value out of recurring it several times, and you can cast it early without any problem whatsoever. For Endrek, that means that he’ll put himself there if too many tokens end up on the battlefield at once. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. I purchased this vampire EDH precon recently, so I'm here perusing your thread, and I've got a card that nobody has mentioned, on any of the threads, which I think might be very good here. Still, at a certain point, as my playgroup evolved, more and more I noticed that I was sitting there on turn six with only my Commander and a. in play and five expensive creatures in my hand, while others around me were already starting to put together win conditions. Its protections are limited in what it can protect against. As for Commander specifically, I’ve been a part of the format since 2010, when a buddy of mine introduced me to this wild new concept of using a legendary creature as a commander. So instead, let’s go further down the mana curve. is a fine card, if a bit expensive. Which do you cut? Hello, and welcome to Making the Cut, where we look at the pros and cons of those last few cards in the 99. A mana curve is a deck construction concept that aids the deckbuilder by taking a holistic "bird's eye view" of the deck's overall collection of converted mana costs. With the amount of tutors and the only 2 bits of equipment it seems even for a cheap search not that efficient. Use our Deck Tutor to find new decks you can build from your collection. I'm going for a 'syphon build' as well as I want a kind of casual deck. On initial look at this topic, I’m sure many of you scoffed at this even being a competition. on EDHREC, we can see many friendly faces that have ended up in. If someone casts a Wrath of God effect into an untapped. Adds to your board complexity (bad vs sweepers). Limited (40-card decks) The optimal curve for a turn-5 format: 0 One-Drops 8 Two-Drops 7 Three-Drops 4 Four-Drops 2 Five-Drops 19 Land. Ending up in 3,631 decks isn’t such a surprise, because even if you do care more about killing your own creatures, Endrek works beautifully with sacrifice outlets. I always feel like I am doing better with one of my sac outlets on hand so I am trying to make a move that cuts the mana curve and adds me another sac outlet. 2 Mana Breakdown. 3 Results. In fact, many of those cards are still in my “Oops, All Creatures” deck to this day. , on the other hand, does a great Pelakka Wurm impression, while being much cuter and ultimately probably much less impactful. Filigree Familiar, however, is substantially cheaper at three mana, and still gains you life upon entering and draws you a card upon leaving. Keep track of the cards you own, how much they are worth and which decks they are in. In a lot of games, the player that casts the first spell becomes public enemy number one. Still, at a certain point, as my playgroup evolved, more and more I noticed that I was sitting there on turn six with only my Commander and a mana guy in play and five expensive creatures in my hand, while others around me were already starting to put together win conditions. They’re big and they do fun things, which, for a lot of us, is exactly what Commander is about. The argument here basically boils down to what you’re looking to do more: Cast creatures or kill things. , that means the more nontoken creatures that die, the more tokens you’ll get. As for Commander specifically, I’ve been a part of the format since 2010, when a buddy of mine introduced me to this wild new concept of using a legendary creature as a commander. It’ll gain you some life upon entering the battlefield, maybe get to swing in, and upon death will replace itself with another card. Dans Magic vos cartes ont des coûts de mana et vous ne pouvez jouer qu’un terrain par tour pour contribuer à les lancer (c’est clairement un conseil mystérieux de niveau expert pour vous !).. Find New Decks. My name is Doug, and I’ve been playing Magic off and on since Fallen Empires. do as far as affecting the game, but it will make it into the game and have an effect, even in much more powerful metas. Track Your Collection. The expected mana spent for this deck over turns 1-5 is 11.92. In essence, it is the idea that you should have a smooth transition between your low-, medium-, and high-cost cards in a given deck, raising the probability that you will be able to play low-cost spells early and still have larger spells …

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