Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. While this website is "finished", there are still some GIFs and data missing, as well as some other features I am working on developing. 2 Frame Startup. After this requirement is met, a cinematic plays when the player finishes the level, showing Luigi replacing Mario in the level to battle alongside Peach. The design is somewhat inspired by the move pages on SmashWiki. Luigi ranks at 14th on the tier list, in the D tier, placing him in the dead centre, along with his older brother, Mario. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. When Luigi touches the ground at any point during the move, the state is set to "charged" (even if the cyclone was initiated it the air). Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact. The fact that Luigi is consistently considered number two to Mario is also referenced in, Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). This is pretty cool so far, thanks for your effort. Won't Auto Cancel Frames 4-22. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun Body grabbox only active for the first 2 frames. If you see any GIFs that seem way off, let me know! Flips over the edge, kicking the opponent during the flip. Luigi swipes over his head with his fist. When combined with his lack of tournament representation, Luigi has also achieved below-average tournament results. You must log in or register to reply here. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of Brawl’s mechanics. He created an amazing application to extract most of the data from the game which is listed on his GitHub. That's the frame after the last hitbox. Powershielding is useful because it will not deplete a character's shield and will decrease the amount of shieldstun a character receives (ONLY IF USING GROUNDED ATTACKS). Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. JavaScript is disabled. In Super Smash Brothers Melee, the Luigi cyclone is the primary vertical recovery as long as someone has very quick tap speed. Shield Stun 8 Frames. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably KO under 100%, including, but not limited to, his forward smash and Fire Jump Punch. Ultimate Edition, Nintendo Super Smash Bros. KOs at 185% at the center of Final Destination when angled up. Luigi is not seen again until much later in the story when Tabuu turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. When wave dashing off a ledge or platform, using Luigi's neutral special a few frames before reaching the edge will maintain the current groundspeed as the platform or ledge is left. 100% ledge attack - Slowly gets up and thrusts his foot forward. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. This results in mostly poor matchups, especially against characters with disjointed hitboxes and strong camping abilities, like Meta Knight or Falco. Notes - 5 hits, 2 frames each, with average 7 frames between them. Luigi performs a reverse roundhouse kick. I heard axe does an alternating two finger mash when he does his rapid jab. up Tilt - Luigi's up tilt is a swipe that arcs over Luigi's head. However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. Luigi does a spearhand stab that KO at medium percentages. Ultimate Edition - Switch or a Poké Ball Plus. Jab 2. IASA Frame 22 . People who contributed to the post include Seikend, Strong Bad, standardtoaster, Massive, Shoopman, Emma Watson's Boyfriend, Seikend, Aizen, knihT, and mastermoo420. Auto cancels on frame 1-2 and frame 36 onward. If the target is in the perfect spot, it becomes a. Luigi performs a series of spinning backfists and discus spinning clotheslines, trapping and dealing damage to the opponent before sending them flying with a backfist body stretch. Pikachi, Y.Link, Zelda, Roy, Mew2, Yoshi, G&W, Ness, Kirby, Fox, Falco, Puff, Sheik, Marth, Peach, C.Falcon, Samus, Ganon, DK, http://wiki.shoryuken.com/index.php?title=Super_Smash_Bros._Melee/Luigi&oldid=156305, side Tilt - 5-10% damage. When fox performs Nair, Fair or Bair the first 4 frames are the most powerful. Just know that once the frame listed is hit, your character will be able to act again, IASA stands for Interruptible As Soon As, which means you can cancel the animation if you input another action at said frame, Shield Stun refers to the amount of time an opponent will be stuck in shield if a character attacks their shield with said move. I have a ton of inconsistency with using the tornado for recovery and sometimes fail to rise at all, This is great, thanks! Similar to the other smash games if the Cyclone is used at the peak of Luigi's mid-air jump, it is much easier to gain height. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer and Ike. IASA Frame 38 . A slow pummel. This can very often prove hard to get back onto the stage for recovery. Head intangibility on frame 9-13. Any advice on mashing would be greatly appreciated. If you want to add gfys for other characters, please follow the guide and contact me if necessary! This page was last edited on October 5, 2020, at 06:15. It is also a very quick out of shield move and is a good approaching move but with low priority. It's mostly just a personal preference and experience of what you're most comfortable with. Mobile-friendly Frame Data for Luigi in Super Smash Bros. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be chain grabbed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Active Frames 4-5. Luigi's forward tilt is a sideways kick with medium. Jab 3. Every character will incur shield stun except for Yoshi, Base Damage refers to the amount of damage the move will do unstale. It takes around twice the hand speed as a Jumpless Rising Cyclone from brawl. As you know, many other moves are likes this, not just aerials. Luigi dances, and a large, greenish-tint void surrounds him. In the transition from Melee to Brawl, Luigi has received a mix of buffs and nerfs, with the buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. 20 Frames Landing Lag. A Green Missile misfire can benefit in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct offstage. This distinction is unique to Luigi. It is performed by pressing up on the Control Stick/D-Pad, the X or Y buttons with the GameCube, Classic Controller, and the 3DS, or the C button on the Wii Remote and Nunchuk. This move can be angled. The rest of the data was found on Smash Wiki, Also shoutout to Jack Kufa, bartdebever, xiaogz, and migueldlr for contributing to the code base, adding many requested features that I was not able to implement myself, Startup refers to the frame the hitbox will begin to be active, Active Frames refers to the frames of which a hitbox is out.
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